wearable eeg device Search Results


90
brain products gmbh wearable eeg devices
Comparison with previous works.
Wearable Eeg Devices, supplied by brain products gmbh, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/wearable+eeg+device/pmc10339741-80-1-23?v=brain+products+gmbh
Average 90 stars, based on 1 article reviews
wearable eeg devices - by Bioz Stars, 2026-08
90/100 stars
  Buy from Supplier

90
OpenBCI Inc eeg wearable device
Thirty-second visualization <t>of</t> <t>biometric</t> signal acquisition during AO task for participant P 2 . Each row represents a different signal in the same time frame. From top to bottom: EEG (O1, O2) obtained from the OpenBCI headset, and BVP, <t>EDA,</t> ST, HR and IBI, obtained from the E4 wristband.
Eeg Wearable Device, supplied by OpenBCI Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/wearable+eeg+device/pmc08621458-110-17-21?v=OpenBCI+Inc
Average 90 stars, based on 1 article reviews
eeg wearable device - by Bioz Stars, 2026-08
90/100 stars
  Buy from Supplier

86
Wearable Sensing dry electrode electroencephalogram eeg system
FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the <t>EEG</t> systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = <t>electroencephalogram.</t>
Dry Electrode Electroencephalogram Eeg System, supplied by Wearable Sensing, used in various techniques. Bioz Stars score: 86/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/wearable+eeg+device/pm40287852-69-52-57?v=Wearable+Sensing
Average 86 stars, based on 1 article reviews
dry electrode electroencephalogram eeg system - by Bioz Stars, 2026-08
86/100 stars
  Buy from Supplier

90
CH Instruments wearable eeg devices
FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the <t>EEG</t> systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = <t>electroencephalogram.</t>
Wearable Eeg Devices, supplied by CH Instruments, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/wearable+eeg+device/pm39237038-33-7-13?v=CH+Instruments
Average 90 stars, based on 1 article reviews
wearable eeg devices - by Bioz Stars, 2026-08
90/100 stars
  Buy from Supplier

86
Compumedics somfit wearable eeg device
FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the <t>EEG</t> systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = <t>electroencephalogram.</t>
Somfit Wearable Eeg Device, supplied by Compumedics, used in various techniques. Bioz Stars score: 86/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/wearable+eeg+device/med_rxiv__64898__2026__03__03__26347495-41-17-21?v=Compumedics
Average 86 stars, based on 1 article reviews
somfit wearable eeg device - by Bioz Stars, 2026-08
86/100 stars
  Buy from Supplier

Image Search Results


Comparison with previous works.

Journal: Frontiers in Neuroscience

Article Title: Design and implementation of high sampling rate and multichannel wireless recorder for EEG monitoring and SSVEP response detection

doi: 10.3389/fnins.2023.1193950

Figure Lengend Snippet: Comparison with previous works.

Article Snippet: Various wearable EEG devices have been proposed, such as Headset from (IMEC, ) (EEG Headset-IMEC), SMARTING Mobi from mBrainTrain (Mbraintrain, ), LiveAmp from Brain Products (Brain Products GmbH, ), and EEGu2 developed by Feng et al. ( ).

Techniques: Comparison, Sampling, Transmission Assay

Thirty-second visualization of biometric signal acquisition during AO task for participant P 2 . Each row represents a different signal in the same time frame. From top to bottom: EEG (O1, O2) obtained from the OpenBCI headset, and BVP, EDA, ST, HR and IBI, obtained from the E4 wristband.

Journal: International Journal of Environmental Research and Public Health

Article Title: Evaluation of a Fast Test Based on Biometric Signals to Assess Mental Fatigue at the Workplace—A Pilot Study

doi: 10.3390/ijerph182211891

Figure Lengend Snippet: Thirty-second visualization of biometric signal acquisition during AO task for participant P 2 . Each row represents a different signal in the same time frame. From top to bottom: EEG (O1, O2) obtained from the OpenBCI headset, and BVP, EDA, ST, HR and IBI, obtained from the E4 wristband.

Article Snippet: The proposed fatigue assessment tool includes the measurement of biometric data, such as EEG, HR, HRV and EDA through wearable devices (OpenBCI helmet and Empatica E4 wristband) during a five-minute recording.

Techniques:

FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the EEG systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = electroencephalogram.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 1 A schematic timeline of the experimental design (read from left, follow the arrows). The virtual reality headset and the EEG systems shown are the Meta Quest 3 (Meta Quest 3, Menlo Park, USA) and the wireless DSI-7 system (Wearable Sensing, LLC, USA), respectively. EEG was recorded for 1 min before and after VRex exposure, and continuously recorded during the 11-min VRex protocol. VRex = virtual reality exergame; EEG = electroencephalogram.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 3 The statistical topographical plots display the normalized interindividual power spectrum densities (µV2/Hz) differences between the test and the retest sessions, with the local p-value parameters represented. These topographical plots were computed for frequency range of 4–30 Hz (panel a; frequencies ranging from the theta to the beta band) and the alpha band (8–12 Hz; panel b) across all electrode sites. Plots were presented for the (i) pre-virtual reality (VR) exposure, (ii) VR Round-1, (iii) the first rest interval (Rest-1), (iv) VR Round-2, (v) the second rest interval (Rest-2), (vi) VR Round-3, and (vii) post-VR exposure. Such topographical maps demonstrate that across electrode sites, no significant differences were found when comparing test and retest sessions, for neither the pre-, during, nor the post-VR EEG collections. This was displayed both within the alpha band, as well as across the theta–beta band frequency range.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 3 The statistical topographical plots display the normalized interindividual power spectrum densities (µV2/Hz) differences between the test and the retest sessions, with the local p-value parameters represented. These topographical plots were computed for frequency range of 4–30 Hz (panel a; frequencies ranging from the theta to the beta band) and the alpha band (8–12 Hz; panel b) across all electrode sites. Plots were presented for the (i) pre-virtual reality (VR) exposure, (ii) VR Round-1, (iii) the first rest interval (Rest-1), (iv) VR Round-2, (v) the second rest interval (Rest-2), (vi) VR Round-3, and (vii) post-VR exposure. Such topographical maps demonstrate that across electrode sites, no significant differences were found when comparing test and retest sessions, for neither the pre-, during, nor the post-VR EEG collections. This was displayed both within the alpha band, as well as across the theta–beta band frequency range.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 4 Mean EEG spectral power estimate comparisons between conditions for all electrode placements for all participants for the average (4–30 Hz) frequency range. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 4 Mean EEG spectral power estimate comparisons between conditions for all electrode placements for all participants for the average (4–30 Hz) frequency range. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques:

FIGURE 5 Bland–Altman plots for the continuous EEG data, comparing the test and retest sessions. The plots display the global 10log10 transformed power spectrum density (PSD) differences between the sessions, against each participant’s mean. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Journal: Brain and behavior

Article Title: The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.

doi: 10.1002/brb3.70448

Figure Lengend Snippet: FIGURE 5 Bland–Altman plots for the continuous EEG data, comparing the test and retest sessions. The plots display the global 10log10 transformed power spectrum density (PSD) differences between the sessions, against each participant’s mean. These are presented for the (a) pre-virtual reality (VR) exposure, (b) VR Round-1, (c) the first rest interval (Rest-1), (d) VR Round-2, (e) the second rest interval (Rest-2), (f) VR Round-3, and (g) post-VR exposure.

Article Snippet: See the T erm s and C onditions (https://onlinelibrary.w iley.com /term s-and-conditions) on W iley O nline L ibrary for rules of use; O A articles are governed by the applicable C reative C om m ons L icense FIGURE 2 (a) Virtual reality (VR) headset (Meta Quest 3, Meta, USA), the dry-electrode electroencephalogram (EEG) system (DSI-7, Wearable Sensing, LLC, USA) with electrodes (F3, F4, C3, C4, Pz, P3, and P4) based upon the international 10–20 system, and view of the combined participant setup (front, back, side views) next to the casted VR boxing exergame. (b) From left: the heart rate hardware, the punch tracking device, the VR game, the VR task, example of participants during testing.

Techniques: Transformation Assay